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HATENO VILLAGE
Project studying the Environment Design of Hateno Village from The Legend of Zelda BOTW.
This was a short research project I chose to do in the final year so I could practice using Maya and Unreal Engine. This was the first environment I created using Maya, and adding animations within Maya. All texturing was done in UE5, and some foliage and dressing assets taken from Megascans.
This was also my first time learning how to set up RVT's, Foliage and landscape materials following The Environment Artist's Survival Kit by Andre Felipe.









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